Uses of Class
org.hipparchus.geometry.euclidean.threed.FieldVector3D
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Packages that use FieldVector3D Package Description org.hipparchus.geometry.euclidean.threed This package provides basic 3D geometry components. -
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Uses of FieldVector3D in org.hipparchus.geometry.euclidean.threed
Methods in org.hipparchus.geometry.euclidean.threed that return FieldVector3D Modifier and Type Method Description FieldVector3D<T>FieldVector3D. add(double factor, FieldVector3D<T> v)Add a scaled vector to the instance.FieldVector3D<T>FieldVector3D. add(double factor, Vector3D v)Add a scaled vector to the instance.FieldVector3D<T>FieldVector3D. add(FieldVector3D<T> v)Add a vector to the instance.FieldVector3D<T>FieldVector3D. add(Vector3D v)Add a vector to the instance.FieldVector3D<T>FieldVector3D. add(T factor, FieldVector3D<T> v)Add a scaled vector to the instance.FieldVector3D<T>FieldVector3D. add(T factor, Vector3D v)Add a scaled vector to the instance.FieldVector3D<T>FieldRotation. applyInverseTo(FieldVector3D<T> u)Apply the inverse of the rotation to a vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldRotation. applyInverseTo(Rotation r, FieldVector3D<T> u)Apply the inverse of a rotation to a vector.FieldVector3D<T>FieldRotation. applyInverseTo(Vector3D u)Apply the inverse of the rotation to a vector.FieldVector3D<T>FieldRotation. applyTo(FieldVector3D<T> u)Apply the rotation to a vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldRotation. applyTo(Rotation r, FieldVector3D<T> u)Apply a rotation to a vector.FieldVector3D<T>FieldRotation. applyTo(Vector3D u)Apply the rotation to a vector.FieldVector3D<T>FieldVector3D. blendArithmeticallyWith(FieldVector3D<T> other, T blendingValue)FieldVector3D<T>FieldLine. closestPoint(FieldLine<T> line)Compute the point of the instance closest to another line.FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v)Compute the cross-product of the instance with another vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the cross-product of two vectors.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v1, Vector3D v2)Compute the cross-product of two vectors.FieldVector3D<T>FieldVector3D. crossProduct(Vector3D v)Compute the cross-product of the instance with another vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(Vector3D v1, FieldVector3D<T> v2)Compute the cross-product of two vectors.FieldVector3D<T>FieldRotation. getAxis(RotationConvention convention)Get the normalized axis of the rotation.FieldVector3D<T>FieldLine. getDirection()Get the normalized direction vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getMinusI(Field<T> field)Get opposite of the first canonical vector (coordinates: -1, 0, 0).static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getMinusJ(Field<T> field)Get opposite of the second canonical vector (coordinates: 0, -1, 0).static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getMinusK(Field<T> field)Get opposite of the third canonical vector (coordinates: 0, 0, -1).static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getNaN(Field<T> field)Get a vector with all coordinates set to NaN.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getNegativeInfinity(Field<T> field)Get a vector with all coordinates set to negative infinity.FieldVector3D<T>FieldLine. getOrigin()Get the line point closest to the origin.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getPlusI(Field<T> field)Get first canonical vector (coordinates: 1, 0, 0).static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getPlusJ(Field<T> field)Get second canonical vector (coordinates: 0, 1, 0).static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getPlusK(Field<T> field)Get third canonical vector (coordinates: 0, 0, 1).static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getPositiveInfinity(Field<T> field)Get a vector with all coordinates set to positive infinity.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. getZero(Field<T> field)Get null vector (coordinates: 0, 0, 0).FieldVector3D<T>FieldLine. intersection(FieldLine<T> line)Get the intersection point of the instance and another line.FieldVector3D<T>FieldVector3D. negate()Get the opposite of the instance.FieldVector3D<T>FieldVector3D. normalize()Get a normalized vector aligned with the instance.FieldVector3D<T>FieldVector3D. orthogonal()Get a vector orthogonal to the instance.FieldVector3D<T>FieldLine. pointAt(double abscissa)Get one point from the line.FieldVector3D<T>FieldLine. pointAt(T abscissa)Get one point from the line.FieldVector3D<T>FieldVector3D. scalarMultiply(double a)Multiply the instance by a scalar.FieldVector3D<T>FieldVector3D. scalarMultiply(T a)Multiply the instance by a scalar.FieldVector3D<T>FieldVector3D. subtract(double factor, FieldVector3D<T> v)Subtract a scaled vector from the instance.FieldVector3D<T>FieldVector3D. subtract(double factor, Vector3D v)Subtract a scaled vector from the instance.FieldVector3D<T>FieldVector3D. subtract(FieldVector3D<T> v)Subtract a vector from the instance.FieldVector3D<T>FieldVector3D. subtract(Vector3D v)Subtract a vector from the instance.FieldVector3D<T>FieldVector3D. subtract(T factor, FieldVector3D<T> v)Subtract a scaled vector from the instance.FieldVector3D<T>FieldVector3D. subtract(T factor, Vector3D v)Subtract a scaled vector from the instance.Methods in org.hipparchus.geometry.euclidean.threed with parameters of type FieldVector3D Modifier and Type Method Description FieldVector3D<T>FieldVector3D. add(double factor, FieldVector3D<T> v)Add a scaled vector to the instance.FieldVector3D<T>FieldVector3D. add(FieldVector3D<T> v)Add a vector to the instance.FieldVector3D<T>FieldVector3D. add(T factor, FieldVector3D<T> v)Add a scaled vector to the instance.static <T extends CalculusFieldElement<T>>
TFieldVector3D. angle(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the angular separation between two vectors.static <T extends CalculusFieldElement<T>>
TFieldVector3D. angle(FieldVector3D<T> v1, Vector3D v2)Compute the angular separation between two vectors.static <T extends CalculusFieldElement<T>>
TFieldVector3D. angle(Vector3D v1, FieldVector3D<T> v2)Compute the angular separation between two vectors.FieldVector3D<T>FieldRotation. applyInverseTo(FieldVector3D<T> u)Apply the inverse of the rotation to a vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldRotation. applyInverseTo(Rotation r, FieldVector3D<T> u)Apply the inverse of a rotation to a vector.FieldVector3D<T>FieldRotation. applyTo(FieldVector3D<T> u)Apply the rotation to a vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldRotation. applyTo(Rotation r, FieldVector3D<T> u)Apply a rotation to a vector.FieldVector3D<T>FieldVector3D. blendArithmeticallyWith(FieldVector3D<T> other, T blendingValue)booleanFieldLine. contains(FieldVector3D<T> p)Check if the instance contains a point.FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v)Compute the cross-product of the instance with another vector.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the cross-product of two vectors.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(FieldVector3D<T> v1, Vector3D v2)Compute the cross-product of two vectors.static <T extends CalculusFieldElement<T>>
FieldVector3D<T>FieldVector3D. crossProduct(Vector3D v1, FieldVector3D<T> v2)Compute the cross-product of two vectors.TFieldLine. distance(FieldVector3D<T> p)Compute the distance between the instance and a point.TFieldVector3D. distance(FieldVector3D<T> v)Compute the distance between the instance and another vector according to the L2 norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distance(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L2 norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distance(FieldVector3D<T> v1, Vector3D v2)Compute the distance between two vectors according to the L2 norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distance(Vector3D v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L2 norm.TFieldVector3D. distance1(FieldVector3D<T> v)Compute the distance between the instance and another vector according to the L1 norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distance1(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L1 norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distance1(FieldVector3D<T> v1, Vector3D v2)Compute the distance between two vectors according to the L1 norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distance1(Vector3D v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L1 norm.TFieldVector3D. distanceInf(FieldVector3D<T> v)Compute the distance between the instance and another vector according to the L∞ norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distanceInf(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L∞ norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distanceInf(FieldVector3D<T> v1, Vector3D v2)Compute the distance between two vectors according to the L∞ norm.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distanceInf(Vector3D v1, FieldVector3D<T> v2)Compute the distance between two vectors according to the L∞ norm.TFieldVector3D. distanceSq(FieldVector3D<T> v)Compute the square of the distance between the instance and another vector.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distanceSq(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the square of the distance between two vectors.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distanceSq(FieldVector3D<T> v1, Vector3D v2)Compute the square of the distance between two vectors.static <T extends CalculusFieldElement<T>>
TFieldVector3D. distanceSq(Vector3D v1, FieldVector3D<T> v2)Compute the square of the distance between two vectors.TFieldVector3D. dotProduct(FieldVector3D<T> v)Compute the dot-product of the instance and another vector.static <T extends CalculusFieldElement<T>>
TFieldVector3D. dotProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)Compute the dot-product of two vectors.static <T extends CalculusFieldElement<T>>
TFieldVector3D. dotProduct(FieldVector3D<T> v1, Vector3D v2)Compute the dot-product of two vectors.static <T extends CalculusFieldElement<T>>
TFieldVector3D. dotProduct(Vector3D v1, FieldVector3D<T> v2)Compute the dot-product of two vectors.TFieldLine. getAbscissa(FieldVector3D<T> point)Get the abscissa of a point with respect to the line.voidFieldLine. reset(FieldVector3D<T> p1, FieldVector3D<T> p2)Reset the instance as if built from two points.FieldVector3D<T>FieldVector3D. subtract(double factor, FieldVector3D<T> v)Subtract a scaled vector from the instance.FieldVector3D<T>FieldVector3D. subtract(FieldVector3D<T> v)Subtract a vector from the instance.FieldVector3D<T>FieldVector3D. subtract(T factor, FieldVector3D<T> v)Subtract a scaled vector from the instance.Constructors in org.hipparchus.geometry.euclidean.threed with parameters of type FieldVector3D Constructor Description FieldLine(FieldVector3D<T> p1, FieldVector3D<T> p2, double tolerance)Build a line from two points.FieldRotation(FieldVector3D<T> u, FieldVector3D<T> v)Build one of the rotations that transform one vector into another one.FieldRotation(FieldVector3D<T> u1, FieldVector3D<T> u2, FieldVector3D<T> v1, FieldVector3D<T> v2)Build the rotation that transforms a pair of vectors into another pair.FieldRotation(FieldVector3D<T> axis, T angle, RotationConvention convention)Build a rotation from an axis and an angle.FieldVector3D(double a, FieldVector3D<T> u)Multiplicative constructor.FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2)Linear constructor.FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3)Linear constructor.FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3, double a4, FieldVector3D<T> u4)Linear constructor.FieldVector3D(T a, FieldVector3D<T> u)Multiplicative constructor.FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2)Linear constructor.FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3)Linear constructor.FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3, T a4, FieldVector3D<T> u4)Linear constructor.
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