Class Line
- java.lang.Object
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- org.hipparchus.geometry.euclidean.threed.Line
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- All Implemented Interfaces:
Embedding<Euclidean3D,Vector3D,Euclidean1D,Vector1D>
public class Line extends Object implements Embedding<Euclidean3D,Vector3D,Euclidean1D,Vector1D>
The class represent lines in a three dimensional space.Each oriented line is intrinsically associated with an abscissa which is a coordinate on the line. The point at abscissa 0 is the orthogonal projection of the origin on the line, another equivalent way to express this is to say that it is the point of the line which is closest to the origin. Abscissa increases in the line direction.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description Vector3DclosestPoint(Line line)Compute the point of the instance closest to another line.booleancontains(Vector3D p)Check if the instance contains a point.doubledistance(Line line)Compute the shortest distance between the instance and another line.doubledistance(Vector3D p)Compute the distance between the instance and a point.static LinefromDirection(Vector3D point, Vector3D direction, double tolerance)Create a line from a point and a direction.doublegetAbscissa(Vector3D point)Get the abscissa of a point with respect to the line.Vector3DgetDirection()Get the normalized direction vector.Vector3DgetOrigin()Get the line point closest to the origin.doublegetTolerance()Get the tolerance below which points are considered identical.Vector3Dintersection(Line line)Get the intersection point of the instance and another line.booleanisSimilarTo(Line line)Check if the instance is similar to another line.Vector3DpointAt(double abscissa)Get one point from the line.voidreset(Vector3D p1, Vector3D p2)Reset the instance as if built from two points.Linerevert()Get a line with reversed direction.Vector3DtoSpace(Vector1D point)Transform a sub-space point into a space point.Vector1DtoSubSpace(Vector3D point)Transform a space point into a sub-space point.SubLinewholeLine()Build a sub-line covering the whole line.
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Constructor Detail
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Line
public Line(Vector3D p1, Vector3D p2, double tolerance) throws MathIllegalArgumentException
Build a line from two points.- Parameters:
p1- first point belonging to the line (this can be any point)p2- second point belonging to the line (this can be any point, different from p1)tolerance- tolerance below which points are considered identical- Throws:
MathIllegalArgumentException- if the points are equal- See Also:
fromDirection(Vector3D, Vector3D, double)
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Line
public Line(Line line)
Copy constructor.The created instance is completely independent from the original instance, it is a deep copy.
- Parameters:
line- line to copy
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Method Detail
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fromDirection
public static Line fromDirection(Vector3D point, Vector3D direction, double tolerance)
Create a line from a point and a direction. Line =point+ t *direction, where t is any real number.- Parameters:
point- on the line. Can be any point.direction- of the line. Must not be the zero vector.tolerance- below which points are considered identical.- Returns:
- a new Line with the given point and direction.
- Throws:
MathIllegalArgumentException- ifdirectionis the zero vector.- See Also:
Line(Vector3D, Vector3D, double)
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reset
public void reset(Vector3D p1, Vector3D p2) throws MathIllegalArgumentException
Reset the instance as if built from two points.- Parameters:
p1- first point belonging to the line (this can be any point)p2- second point belonging to the line (this can be any point, different from p1)- Throws:
MathIllegalArgumentException- if the points are equal
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getTolerance
public double getTolerance()
Get the tolerance below which points are considered identical.- Returns:
- tolerance below which points are considered identical
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revert
public Line revert()
Get a line with reversed direction.- Returns:
- a new instance, with reversed direction
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getDirection
public Vector3D getDirection()
Get the normalized direction vector.- Returns:
- normalized direction vector
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getOrigin
public Vector3D getOrigin()
Get the line point closest to the origin.- Returns:
- line point closest to the origin
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getAbscissa
public double getAbscissa(Vector3D point)
Get the abscissa of a point with respect to the line.The abscissa is 0 if the projection of the point and the projection of the frame origin on the line are the same point.
- Parameters:
point- point to check- Returns:
- abscissa of the point
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pointAt
public Vector3D pointAt(double abscissa)
Get one point from the line.- Parameters:
abscissa- desired abscissa for the point- Returns:
- one point belonging to the line, at specified abscissa
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toSubSpace
public Vector1D toSubSpace(Vector3D point)
Transform a space point into a sub-space point.- Specified by:
toSubSpacein interfaceEmbedding<Euclidean3D,Vector3D,Euclidean1D,Vector1D>- Parameters:
point- n-dimension point of the space- Returns:
- (n-1)-dimension point of the sub-space corresponding to the specified space point
- See Also:
getAbscissa(Vector3D)
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toSpace
public Vector3D toSpace(Vector1D point)
Transform a sub-space point into a space point.- Specified by:
toSpacein interfaceEmbedding<Euclidean3D,Vector3D,Euclidean1D,Vector1D>- Parameters:
point- (n-1)-dimension point of the sub-space- Returns:
- n-dimension point of the space corresponding to the specified sub-space point
- See Also:
pointAt(double)
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isSimilarTo
public boolean isSimilarTo(Line line)
Check if the instance is similar to another line.Lines are considered similar if they contain the same points. This does not mean they are equal since they can have opposite directions.
- Parameters:
line- line to which instance should be compared- Returns:
- true if the lines are similar
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contains
public boolean contains(Vector3D p)
Check if the instance contains a point.- Parameters:
p- point to check- Returns:
- true if p belongs to the line
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distance
public double distance(Vector3D p)
Compute the distance between the instance and a point.- Parameters:
p- to check- Returns:
- distance between the instance and the point
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distance
public double distance(Line line)
Compute the shortest distance between the instance and another line.- Parameters:
line- line to check against the instance- Returns:
- shortest distance between the instance and the line
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closestPoint
public Vector3D closestPoint(Line line)
Compute the point of the instance closest to another line.- Parameters:
line- line to check against the instance- Returns:
- point of the instance closest to another line
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intersection
public Vector3D intersection(Line line)
Get the intersection point of the instance and another line.- Parameters:
line- other line- Returns:
- intersection point of the instance and the other line or null if there are no intersection points
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wholeLine
public SubLine wholeLine()
Build a sub-line covering the whole line.- Returns:
- a sub-line covering the whole line
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