1 /*
2 * Licensed to the Apache Software Foundation (ASF) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * The ASF licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * https://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17
18 /*
19 * This is not the original file distributed by the Apache Software Foundation
20 * It has been modified by the Hipparchus project
21 */
22
23 package org.hipparchus.geometry.euclidean.threed;
24
25 import java.text.FieldPosition;
26 import java.text.NumberFormat;
27 import java.text.ParsePosition;
28 import java.util.Locale;
29
30 import org.hipparchus.exception.LocalizedCoreFormats;
31 import org.hipparchus.exception.MathIllegalStateException;
32 import org.hipparchus.geometry.Vector;
33 import org.hipparchus.geometry.VectorFormat;
34 import org.hipparchus.util.CompositeFormat;
35
36 /**
37 * Formats a 3D vector in components list format "{x; y; z}".
38 * <p>The prefix and suffix "{" and "}" and the separator "; " can be replaced by
39 * any user-defined strings. The number format for components can be configured.</p>
40 * <p>White space is ignored at parse time, even if it is in the prefix, suffix
41 * or separator specifications. So even if the default separator does include a space
42 * character that is used at format time, both input string "{1;1;1}" and
43 * " { 1 ; 1 ; 1 } " will be parsed without error and the same vector will be
44 * returned. In the second case, however, the parse position after parsing will be
45 * just after the closing curly brace, i.e. just before the trailing space.</p>
46 * <p><b>Note:</b> using "," as a separator may interfere with the grouping separator
47 * of the default {@link NumberFormat} for the current locale. Thus it is advised
48 * to use a {@link NumberFormat} instance with disabled grouping in such a case.</p>
49 *
50 */
51 public class Vector3DFormat extends VectorFormat<Euclidean3D, Vector3D> {
52
53 /**
54 * Create an instance with default settings.
55 * <p>The instance uses the default prefix, suffix and separator:
56 * "{", "}", and "; " and the default number format for components.</p>
57 */
58 public Vector3DFormat() {
59 super(DEFAULT_PREFIX, DEFAULT_SUFFIX, DEFAULT_SEPARATOR,
60 CompositeFormat.getDefaultNumberFormat());
61 }
62
63 /**
64 * Create an instance with a custom number format for components.
65 * @param format the custom format for components.
66 */
67 public Vector3DFormat(final NumberFormat format) {
68 super(DEFAULT_PREFIX, DEFAULT_SUFFIX, DEFAULT_SEPARATOR, format);
69 }
70
71 /**
72 * Create an instance with custom prefix, suffix and separator.
73 * @param prefix prefix to use instead of the default "{"
74 * @param suffix suffix to use instead of the default "}"
75 * @param separator separator to use instead of the default "; "
76 */
77 public Vector3DFormat(final String prefix, final String suffix,
78 final String separator) {
79 super(prefix, suffix, separator, CompositeFormat.getDefaultNumberFormat());
80 }
81
82 /**
83 * Create an instance with custom prefix, suffix, separator and format
84 * for components.
85 * @param prefix prefix to use instead of the default "{"
86 * @param suffix suffix to use instead of the default "}"
87 * @param separator separator to use instead of the default "; "
88 * @param format the custom format for components.
89 */
90 public Vector3DFormat(final String prefix, final String suffix,
91 final String separator, final NumberFormat format) {
92 super(prefix, suffix, separator, format);
93 }
94
95 /**
96 * Returns the default 3D vector format for the current locale.
97 * @return the default 3D vector format.
98 * @since 1.4
99 */
100 public static Vector3DFormat getVector3DFormat() {
101 return getVector3DFormat(Locale.getDefault());
102 }
103
104 /**
105 * Returns the default 3D vector format for the given locale.
106 * @param locale the specific locale used by the format.
107 * @return the 3D vector format specific to the given locale.
108 * @since 1.4
109 */
110 public static Vector3DFormat getVector3DFormat(final Locale locale) {
111 return new Vector3DFormat(CompositeFormat.getDefaultNumberFormat(locale));
112 }
113
114 /**
115 * Formats a {@link Vector3D} object to produce a string.
116 * @param vector the object to format.
117 * @param toAppendTo where the text is to be appended
118 * @param pos On input: an alignment field, if desired. On output: the
119 * offsets of the alignment field
120 * @return the value passed in as toAppendTo.
121 */
122 @Override
123 public StringBuffer format(final Vector<Euclidean3D, Vector3D> vector, final StringBuffer toAppendTo,
124 final FieldPosition pos) {
125 final Vector3D v3 = (Vector3D) vector;
126 return format(toAppendTo, pos, v3.getX(), v3.getY(), v3.getZ());
127 }
128
129 /**
130 * Parses a string to produce a {@link Vector3D} object.
131 * @param source the string to parse
132 * @return the parsed {@link Vector3D} object.
133 * @throws MathIllegalStateException if the beginning of the specified string
134 * cannot be parsed.
135 */
136 @Override
137 public Vector3D parse(final String source) throws MathIllegalStateException {
138 ParsePosition parsePosition = new ParsePosition(0);
139 Vector3D result = parse(source, parsePosition);
140 if (parsePosition.getIndex() == 0) {
141 throw new MathIllegalStateException(LocalizedCoreFormats.CANNOT_PARSE_AS_TYPE,
142 source, parsePosition.getErrorIndex(),
143 Vector3D.class);
144 }
145 return result;
146 }
147
148 /**
149 * Parses a string to produce a {@link Vector3D} object.
150 * @param source the string to parse
151 * @param pos input/ouput parsing parameter.
152 * @return the parsed {@link Vector3D} object.
153 */
154 @Override
155 public Vector3D parse(final String source, final ParsePosition pos) {
156 final double[] coordinates = parseCoordinates(3, source, pos);
157 if (coordinates == null) {
158 return null;
159 }
160 return new Vector3D(coordinates[0], coordinates[1], coordinates[2]);
161 }
162
163 }