1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * The ASF licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * https://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 18 /* 19 * This is not the original file distributed by the Apache Software Foundation 20 * It has been modified by the Hipparchus project 21 */ 22 package org.hipparchus.random; 23 24 import org.hipparchus.util.FastMath; 25 import org.junit.jupiter.api.Test; 26 27 import static org.junit.jupiter.api.Assertions.assertEquals; 28 import static org.junit.jupiter.api.Assertions.assertTrue; 29 30 class UnitSphereRandomVectorGeneratorTest { 31 /** 32 * Test the distribution of points from {@link UnitSphereRandomVectorGenerator#nextVector()} 33 * in two dimensions. 34 */ 35 @Test 36 void test2DDistribution() { 37 38 RandomGenerator rg = new JDKRandomGenerator(); 39 rg.setSeed(17399225432l); 40 UnitSphereRandomVectorGenerator generator = new UnitSphereRandomVectorGenerator(2, rg); 41 42 // In 2D, angles with a given vector should be uniformly distributed 43 int[] angleBuckets = new int[100]; 44 int steps = 1000000; 45 for (int i = 0; i < steps; ++i) { 46 final double[] v = generator.nextVector(); 47 assertEquals(2, v.length); 48 assertEquals(1, length(v), 1e-10); 49 // Compute angle formed with vector (1,0) 50 // Cosine of angle is their dot product, because both are unit length 51 // Dot product here is just the first element of the vector by construction 52 final double angle = FastMath.acos(v[0]); 53 final int bucket = (int) (angleBuckets.length * (angle / FastMath.PI)); 54 ++angleBuckets[bucket]; 55 } 56 57 // Simplistic test for roughly even distribution 58 final int expectedBucketSize = steps / angleBuckets.length; 59 for (int bucket : angleBuckets) { 60 assertTrue(FastMath.abs(expectedBucketSize - bucket) < 350, 61 "Bucket count " + bucket + " vs expected " + expectedBucketSize); 62 } 63 } 64 65 /** 66 * @return length (L2 norm) of given vector 67 */ 68 private static double length(double[] vector) { 69 double total = 0; 70 for (double d : vector) { 71 total += d * d; 72 } 73 return FastMath.sqrt(total); 74 } 75 }