java.lang.Object
org.hipparchus.geometry.euclidean.threed.Line
All Implemented Interfaces:
Embedding<Euclidean3D,Euclidean1D>

public class Line extends Object implements Embedding<Euclidean3D,Euclidean1D>
The class represent lines in a three dimensional space.

Each oriented line is intrinsically associated with an abscissa which is a coordinate on the line. The point at abscissa 0 is the orthogonal projection of the origin on the line, another equivalent way to express this is to say that it is the point of the line which is closest to the origin. Abscissa increases in the line direction.

See Also:
  • Constructor Details

    • Line

      public Line(Vector3D p1, Vector3D p2, double tolerance) throws MathIllegalArgumentException
      Build a line from two points.
      Parameters:
      p1 - first point belonging to the line (this can be any point)
      p2 - second point belonging to the line (this can be any point, different from p1)
      tolerance - tolerance below which points are considered identical
      Throws:
      MathIllegalArgumentException - if the points are equal
      See Also:
    • Line

      public Line(Line line)
      Copy constructor.

      The created instance is completely independent from the original instance, it is a deep copy.

      Parameters:
      line - line to copy
  • Method Details

    • fromDirection

      public static Line fromDirection(Vector3D point, Vector3D direction, double tolerance)
      Create a line from a point and a direction. Line = point + t * direction, where t is any real number.
      Parameters:
      point - on the line. Can be any point.
      direction - of the line. Must not be the zero vector.
      tolerance - below which points are considered identical.
      Returns:
      a new Line with the given point and direction.
      Throws:
      MathIllegalArgumentException - if direction is the zero vector.
      See Also:
    • reset

      public void reset(Vector3D p1, Vector3D p2) throws MathIllegalArgumentException
      Reset the instance as if built from two points.
      Parameters:
      p1 - first point belonging to the line (this can be any point)
      p2 - second point belonging to the line (this can be any point, different from p1)
      Throws:
      MathIllegalArgumentException - if the points are equal
    • getTolerance

      public double getTolerance()
      Get the tolerance below which points are considered identical.
      Returns:
      tolerance below which points are considered identical
    • revert

      public Line revert()
      Get a line with reversed direction.
      Returns:
      a new instance, with reversed direction
    • getDirection

      public Vector3D getDirection()
      Get the normalized direction vector.
      Returns:
      normalized direction vector
    • getOrigin

      public Vector3D getOrigin()
      Get the line point closest to the origin.
      Returns:
      line point closest to the origin
    • getAbscissa

      public double getAbscissa(Vector3D point)
      Get the abscissa of a point with respect to the line.

      The abscissa is 0 if the projection of the point and the projection of the frame origin on the line are the same point.

      Parameters:
      point - point to check
      Returns:
      abscissa of the point
    • pointAt

      public Vector3D pointAt(double abscissa)
      Get one point from the line.
      Parameters:
      abscissa - desired abscissa for the point
      Returns:
      one point belonging to the line, at specified abscissa
    • toSubSpace

      public Vector1D toSubSpace(Vector<Euclidean3D,Vector3D> vector)
      Transform a space point into a sub-space point.
      Parameters:
      vector - n-dimension point of the space
      Returns:
      (n-1)-dimension point of the sub-space corresponding to the specified space point
    • toSpace

      public Vector3D toSpace(Vector<Euclidean1D,Vector1D> vector)
      Transform a sub-space point into a space point.
      Parameters:
      vector - (n-1)-dimension point of the sub-space
      Returns:
      n-dimension point of the space corresponding to the specified sub-space point
    • toSubSpace

      public Vector1D toSubSpace(Point<Euclidean3D> point)
      Transform a space point into a sub-space point.
      Specified by:
      toSubSpace in interface Embedding<Euclidean3D,Euclidean1D>
      Parameters:
      point - n-dimension point of the space
      Returns:
      (n-1)-dimension point of the sub-space corresponding to the specified space point
      See Also:
    • toSpace

      public Vector3D toSpace(Point<Euclidean1D> point)
      Transform a sub-space point into a space point.
      Specified by:
      toSpace in interface Embedding<Euclidean3D,Euclidean1D>
      Parameters:
      point - (n-1)-dimension point of the sub-space
      Returns:
      n-dimension point of the space corresponding to the specified sub-space point
      See Also:
    • isSimilarTo

      public boolean isSimilarTo(Line line)
      Check if the instance is similar to another line.

      Lines are considered similar if they contain the same points. This does not mean they are equal since they can have opposite directions.

      Parameters:
      line - line to which instance should be compared
      Returns:
      true if the lines are similar
    • contains

      public boolean contains(Vector3D p)
      Check if the instance contains a point.
      Parameters:
      p - point to check
      Returns:
      true if p belongs to the line
    • distance

      public double distance(Vector3D p)
      Compute the distance between the instance and a point.
      Parameters:
      p - to check
      Returns:
      distance between the instance and the point
    • distance

      public double distance(Line line)
      Compute the shortest distance between the instance and another line.
      Parameters:
      line - line to check against the instance
      Returns:
      shortest distance between the instance and the line
    • closestPoint

      public Vector3D closestPoint(Line line)
      Compute the point of the instance closest to another line.
      Parameters:
      line - line to check against the instance
      Returns:
      point of the instance closest to another line
    • intersection

      public Vector3D intersection(Line line)
      Get the intersection point of the instance and another line.
      Parameters:
      line - other line
      Returns:
      intersection point of the instance and the other line or null if there are no intersection points
    • wholeLine

      public SubLine wholeLine()
      Build a sub-line covering the whole line.
      Returns:
      a sub-line covering the whole line